Ha! At long last the much anticipated, much delayed second part of DECONSTRUCTED issue 1 is here! Featuring much more action than the first part as well as a whole number of perspective related problems; seriously- setting an action scene in a ribbed corridor? That's just mean!
Think I need to do some proper design work on those cryo pods before commiting to the final pencils- sometimes I wish I had any skill at all with 3d modelling; it would make many elements a heck of a lot easier to cope with!